Technical game designer and Unity team lead from Yerevan. I design and build game systems end to end: real-time combat, multiplayer, in-game economies and the editor tools that speed up a team. From 2018 to 2025 I led an 11-person team of developers, artists and designers at Rebellion, and I built Clash of Mythologies alone from first prototype to release.
Skills: Unity3D, C#, .NET, LINQ, PHP, MySQL, REST APIs, multiplayer sync, economy design, editor extensions, shaders and mobile optimization.
A vertical platformer battle royale where skill decides everything. 60 players climb the same vertical map for 10 minutes, with shots coming from every direction and platforms that can kill you too. Whoever stands highest when the timer ends wins, and if several players reach the top, Time on Top breaks the tie.
Players earn through tournaments, ranked play and in-game trading. No gambling, crypto or NFTs, only fair competition.
A neo-mythic mix of Greek, Norse and Egyptian legends with futuristic tech. Every hero has a prime skill and a unique way of moving: Zeus stuns an area with a thunderbolt, Odin reverses a platform and throws enemies off it, and Amon Ra can fly at the cost of being exposed. Atlas, Nyx and A.E.G.I.S. complete the roster.
Assault rifle, shotgun, sniper rifle, pistol, thunder, flame and ice staffs, and a defensive shield. Players can trade weapons and cosmetic items with each other in the in-game marketplace.
Follow developmentA multiplayer action game with a skill-based play-to-earn economy: trade, fight, win and withdraw. I built it alone, from the first prototype to the store release, covering gameplay, the server side and the economy.
Visit the gameA mobile breathing exercise app that guides users through calming sessions with simple, smooth animations. It is light on battery and memory so it runs well on a wide range of phones.
Learn moreAn interactive online cinema where friends watch a movie together and talk over video chat at the same time.
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