Vilen Grigoryan

Technical game designer and Unity team lead from Yerevan. I design and build game systems end to end: real-time combat, multiplayer, in-game economies and the editor tools that speed up a team. From 2018 to 2025 I led an 11-person team of developers, artists and designers at Rebellion, and I built Clash of Mythologies alone from first prototype to release.

8+years in Unity
11people led
3own projects

Skills: Unity3D, C#, .NET, LINQ, PHP, MySQL, REST APIs, multiplayer sync, economy design, editor extensions, shaders and mobile optimization.

Skylock hero Zeus Skylock hero Odin Skylock world Skylock gameplay Skylock tournaments Skylock marketplace

A vertical platformer battle royale where skill decides everything. 60 players climb the same vertical map for 10 minutes, with shots coming from every direction and platforms that can kill you too. Whoever stands highest when the timer ends wins, and if several players reach the top, Time on Top breaks the tie.

Players earn through tournaments, ranked play and in-game trading. No gambling, crypto or NFTs, only fair competition.

Heroes

A neo-mythic mix of Greek, Norse and Egyptian legends with futuristic tech. Every hero has a prime skill and a unique way of moving: Zeus stuns an area with a thunderbolt, Odin reverses a platform and throws enemies off it, and Amon Ra can fly at the cost of being exposed. Atlas, Nyx and A.E.G.I.S. complete the roster.

Modes

  • Free Play: unlimited casual matches to practice.
  • Ranked: skill-based matchmaking with seasonal rewards.
  • Hardcore: one life only, and eliminated players become spectators.
  • Tournaments: player-made or official events with custom rules, entry fees and prize pools.

Arsenal and economy

Assault rifle, shotgun, sniper rifle, pistol, thunder, flame and ice staffs, and a defensive shield. Players can trade weapons and cosmetic items with each other in the in-game marketplace.

Unity, C#, real-time multiplayer, cross-platform. In development.

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Clash of Mythologies base Clash of Mythologies shop Zeus Tournament screen Clash of Mythologies gameplay Tournament bracket Odin

A multiplayer action game with a skill-based play-to-earn economy: trade, fight, win and withdraw. I built it alone, from the first prototype to the store release, covering gameplay, the server side and the economy.

Unity, C#, PHP, MySQL, REST, real-time multiplayer. PC and mobile.

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TimeBreath screen 1 TimeBreath screen 2 TimeBreath screen 3

A mobile breathing exercise app that guides users through calming sessions with simple, smooth animations. It is light on battery and memory so it runs well on a wide range of phones.

Unity, C#, mobile (Android and iOS).

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Filmparty screen 1 Filmparty screen 2 Filmparty screen 3

An interactive online cinema where friends watch a movie together and talk over video chat at the same time.

Web, video chat, synchronized playback.

Visit Filmparty

Previous Works

  • Castle Clash and Lords Mobile: contributed to both live titles.
  • Aviator Block Puzzle Game: contributed to development.
  • Live Motion Games (2019-2020): core gameplay systems for simulator games.
  • Tappaz Games (2018-2019): hyper-casual mechanics, optimized load times and memory.
  • Gamgoo (2017-2018): custom Unity editor extensions with real-time preview for designers and artists.

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